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Old Nov 18, 2006, 04:41 AM // 04:41   #1
Pre-Searing Cadet
 
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Join Date: Aug 2006
Location: That's my pumpkin. Dont be a'touchin my pumpkin.
Guild: Bittersweet Symphony [Sour]
Profession: W/
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Default Concept Class: Galdr

This is my first attempt at a concept class so i'm halfway hoping for negative flaming-ish responses. Here goes nothin'.

Introduction
Wandering aimlessly in search of a place they are accepted, Galdrs are generally considered soulless and evil. All they really want is to find a use for themselves.

Stats
480 base HP
25 base energy
4 pips regen
60 max AL

Armor
Head: Veils - Ragged, Shrouded, Misty, Bloodstained,(+1SF) Rotten

Chest: Robes - Faded, Torn, Frayed, Thick, Unholy

Legs: Rags - Faded, Torn, Frayed, Thick, Unholy

Arms: Bracers - Faded, Torn, Frayed, Thick, Unholy

Feet: Greaves - Faded, Torn, Frayed, Thick, Unholy

Weapon Stuff
Type: Bells
Range: Half Agro-Bubble
Type: Dual-Wield
Max BD: 10-20
Attack Speed: 1.33/sec
Mods: Handle(prefix) Clapper(suffix)

Attributes
(Primary): Sacrifice - Points in this attribute give Galdrs +1 pip of health regen per 3 levels of Sacrifice while they are maintaining an enchantment. Skills linked to this attribute usually deal with aiding allies in battle or transferring conditions.

Example Skills

{E} Aura of Pain: 5e, 1s, 30r, -1er. Enchantment spell.
While under the effects of this enchantment, hexes and conditions on target other ally are shared with all foes within (5...30') of target other ally. When this enchantment ends, one hex or condition is removed from the target.

{E} Soul Contract: 5e, 3/4s, 5r. Spell.
Target ally is healed for (0...4) health for every point of health you are missing from your maximum, up to 200 health.

Aura of Affliction: 10e, 2s, 20r. Spell.
For (10...30) seconds all conditions placed on target foe are transferred to all foes adjacent to target foe. Maximum (1...3) conditions.

Signet of Giving: 3/4s, 20r. Spell.
Target other ally gains (1...20) energy. You lose (10...5) energy.


Bell Mastery - Points in this attribute add a 2% chance that your bell attacks will echo. Bell Mastery also deals with the power of your bells to do damage.

Example Skills











well i'll work on this later, input is appreciated and feel free to flame, not like I have to give permission for it but hey, it's bound to happen.
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Old Nov 24, 2006, 12:49 AM // 00:49   #2
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Join Date: Nov 2006
Location: OH....IO
Guild: Sacred Irenic Nobility SIN
Profession: E/Mo
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Kind of a sad(emotionaly) type of character. The bells I don't get. Were you going for a kind of Hunchback of Notre Dame thing. Unwanted bell tender. Maybe you could explain it better if they had some other sonic ability other than the bells. Survival skills would work with an outcast as well.
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Old Nov 24, 2006, 06:12 AM // 06:12   #3
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Join Date: Nov 2006
Location: Oklahoma
Guild: Lair Of The Red Dragon
Profession: N/E
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some of the current skills seem slightly...necrotic...

However i dont see alot of overpower in the class which i like...from what is avaliable, i think that this could be a well balanced class that wouldnt need alot of nerfing...so far so good now finish it!
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